

If enabled, the sound will play back in 3D space. Best for medium length sound effects and music. Smaller file size, lower/variable quality. The specific format that will be used for the sound at runtime. In most cases you will work with Audio Sources more than Clips or Listeners. There can be only one Audio Listener in your scene, and this is usually attached to the Main Camera. While a Source is playing, an Audio Listener can "hear" all Sources that are close enough, and those are the sounds you will hear through your speakers. When you attach your Clip to an object in the game, it becomes an Audio Source and it now has Volume, Pitch, and a wealth of other properties.

Audio Clips work in conjunction with Audio Sources and an Audio Listener.

The audio data will be larger, but sounds won't need to be decoded at play time.Īny Audio File imported into Unity is an Audio Clip.
